Procedural Generation
Procedural generation projects
Maze generation
I was trying an algorithm to generate 3D mazes from a point of view where you can see all pathways. This means that no paths are generated behind a wall. Written in Python and rendered in Blender
Procedural runes
For the r/ProceduralGeneration monthly challenge I wanted to see if I could build a script to generate random runes/symbols. I didn't win but the result was cool.
The idea is that it chooses random positions on a grid and links lines between them at random, applying an optional symmetry pass afterwards.
Hypergraph generation
See also my Hypergraph Generation that I made for my university dissertation in 2013
VX encyclopedia
This was a fun project that I used a custom programming language for string replacement rules to generate an infinite fake Wikipedia-style website. Each page was full of technical jargon that looked real but was fully randomly generated, but each page was seeded so it remained the same when you visited it again.