Procedural Generation

Procedural generation projects

Maze generation

I was trying an algorithm to generate 3D mazes from a point of view where you can see all pathways. This means that no paths are generated behind a wall. Written in Python and rendered in Blender

Procedural runes

For the r/ProceduralGeneration monthly challenge I wanted to see if I could build a script to generate random runes/symbols. I didn't win but the result was cool.

The idea is that it chooses random positions on a grid and links lines between them at random, applying an optional symmetry pass afterwards.

Hypergraph Generation

My university disertation